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更新 1.0.0.4217
   patch  |  *SAM  於 2013-12-11 02:01 發表 
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摘要:卡片變動:破碎之日教士銀白指揮官烈焰小鬼精神控制飢餓的禿鷲放狗

中文摘要

排名對戰系統

  • 更仔細區分排名對戰(Rank Play) 與非排名對戰(Casual Play) 模式
  • 所有玩家排名全部重置為階級 Rank25 憤怒雞
  • 排名對戰的對手配對將更接近玩家自身的階級
  • 擊敗對手就可獲得一個星星,收集足夠星星就可升階至 Rank24 麻瘋地精
  • 依此類推慢慢往上升階,共有 25 個 Rank,升至 Rank 1 為 Innkeeper 旅店老闆
  • 當你連勝時,有可能一次獲得更多星星
  • 當升階至 Rank20 以上,輸了就會開始失去星星(倒扣)
  • Rank 5 ~ Rank 1 則不再有連勝獎勵
  • 當你達到 Rank 1 五顆星後再獲得一勝,就可推進至傳說階級
  • 進入傳說階級後徽章中間會顯示橘色寶石,上方有一個數字
  • 數字代表的就是你在這個區域的總排名
  • 如果中間數字是 300 就代表你的戰績是這個區域的第 300 名
  • 之後你會繼續與跟你相近的傳說階級對手對戰
    並使用隱藏排名積分(hidden Matchmaking 老鼠ing)計算
  • 地區排名最多只會列至 10000 名,超過的將不會顯示數字

開始第一季排行(天梯)測試對戰競賽

  • 每場季賽(Season)為期一個月,每個月過後重置對戰排名(Rank Play)名次
  • 本次為測試季(也不是在月初開始),故計算日期會縮短,並且沒有獎勵

PATCH NOTE

  • 現在開始每天可以放棄一個每日任務,並重新隨機獲得一個任務
  • 新增「最近對戰對手」功能,在好友名單上會列出你上一場對戰的對手名單,但不會有顯示真實 ID 與 battleTag,你可以藉此跟他申請好友認識認識
  • 新增「附近對戰對手」功能,可在好友名單內尋找附近的對手
  • 新增「爸爸不買給你」功能,可關閉線上商店購買功能
  • 競技場最多可至「12 勝」,並修改獎勵
  • 所有金卡都有動畫了
  • 伊瑟拉, 克洛許王, 『馭風者』奧拉基爾 新增特殊動畫
  • 聊天介面修改
  • 按 PrintScreen 可截圖至你的桌面上
  • 對戰「每三勝獲得 10 金」的每日金幣獲得上限將限制為 100 金
    每日任務、成就獎勵、競技場金幣獲得量不受每日 100 金限制
  • 破碎之日教士 將由 3/3 改為 3/2
  • 銀白指揮官 將由 4/3 改為 4/2
  • 烈焰小鬼 戰吼效果將改為對英雄造成 3 點傷害(原本為 2 點)
  • 精神控制 魔力將由 8 改為 10
  • 飢餓的禿鷲 將由 2/2 改為 2/1
  • 放狗 卡片效果重新設計,改為:
    4 點魔力,卡片效果:召喚等同於敵方手下數量的 1/1 衝鋒獵犬
    舉例:敵方有 N 位手下在場上時,就召喚 N 隻 1/1 衝鋒的獵犬

 

官方中文版

《爐石戰記™》更新檔1.0.0.4217版:成為傳奇!

我們最新的《爐石戰記》更新檔已經出爐了!本次更新修改許多錯誤並新增許多功能,現在玩家有能力每天放棄一個任務、所有金卡通通都有動畫效果,還會新增史詩搖滾樂團精英牛頭大佬的卡片!除此之外,我們推出全新的排名對戰系統,讓玩家可以挑戰各階級,成為《爐石戰記》的傳奇!請閱讀以下的排名對戰說明,還有完整的更新檔說明內容!

排名對戰

首先,我們強化排名對戰和非排名對戰(改稱為「休閒模式」)的標示圖像,所以玩家可以馬上認出自己正在進行的對戰模式,讓大家拿出最好的牌組挑戰敵手。

第一次進入全新排名對戰的玩家通通都會是排名第25階的「憤怒的雞」,玩家在排名對戰會挑戰等級相似或接近的對手。對戰雙方都可以看到對方的排名等級,如果玩家戰勝對手,就可以在徽章上面加上星星。每次勝利都可以獲得星星,只要收集足夠的星星,玩家就會晉級到第24階的「麻瘋地精」!排名系統總共有25種階級,從最底端的「憤怒的雞」到最頂端的「旅館老闆」。

玩家在排名系統提高排名的同時,會繼續挑戰階級相同或接近的對手。如果玩家取得連勝,將會得到更多星星。玩家一旦高於第20階,在排名對戰敗北將喪失星星,所以千萬要小心!在第1到第5階的玩家將沒有連勝的星星獎勵,所以高階玩家必須重視每一場對戰。

只要玩家抵達第1階的「旅館老闆」,並在徽章上添加五顆星星後,下一場勝利將讓玩家進階到特別的「傳奇」階級!「傳奇」階級的排名展示方式是帶有數字的橘色法力水晶,數字會顯示玩家在這個地區的排名。如果數字是300,那麼你就是區域排名第300名的《爐石戰記》玩家。

傳奇階級和配對分數

傳奇階級的玩家會有隱藏的配對分數(MMR),確保他們能與實力相當的對手進行對戰。配對分數的一般規則相當簡單:

  • 配對分數會跟著勝負來增減
  • 配對分數增減的數量取決於對手的配對分數

系統只會顯示區域排名前10000名的傳奇階級玩家。若你的橘色傳奇水晶沒有顯示數字的話,表示通往王者之路的試煉才正要開始,只要能贏得一場場的顛峰對決,將能成為傲視群雄的傳奇王者!

第一測試賽季開始了

說明完排名系統後,本次更新將會是排名對戰模式的第一測試賽季。在目前的封測階段中,系統可能仍存在一些問題,我們希望大家能將發現的問題張貼到論壇,並參與本次更新檔的相關討論。

通常排名對戰的「賽季」長度為一個月,而且在每個賽季末排名都會重新計算,不過由於本次賽季開始的時間比較晚,所以大家可能會有點無法適應。「休閒模式」並不會像排名對戰一樣重新計算,會繼續提供跟完家實力相當的對手。我們會持續關注系統內容,並視情況做出必要的調整。

雖然第一季的測試賽季不會頒發排名對戰的獎勵(卡背花色和英雄金卡),不過我們希望在不久的將來所有參與測試活動的玩家人都可以有機會贏取排名對戰的獎勵。我們由衷地感謝大家熱情地參與和協助,並期盼《爐石戰記》封測能盡早圓滿結束。讓我們繼續攜手打造為大家帶來無盡歡樂的遊戲!

請閱讀以下的更新檔內容說明,然後再來場《爐石戰記》吧!

《爐石戰記》更新檔內容

一般

  • 你現在每天可以放棄一個任務。當你放棄任務時,你會收到一個新的隨機任務來取代它。
  • 新功能:最近的對手 – 若你最後一個遭遇的對手不是Real ID或蝙蝠tleTag的好友,你的好友名單現在會顯示他的名字。若你剛剛與某個玩家進行了一場精采的賽局,你現在可以把他加入好友,在未來進行更多的切磋!
  • 新功能:附近的玩家 – 你現在可以選擇在好友名單上看到其他在區域網路中的爐石玩家了。
  • 家長監護設定現在可以關閉遊戲內的商店交易。
  • 你現在可以選擇讓遊戲在背景執行時繼續播放音效。
  • 現在起每天最多只能從對戰模式贏得100個金幣。這個上限並不影響透過任務、競技場或成就獲得的金幣。當達到這個上限時,遊戲會給予提醒。這個上限是為了對抗某些違反服務條款的賺錢方式。公平對戰的精神對我們來說非常重要,我們會繼續監控賺取金幣的方式,確保每個人都能享受有趣、公平的遊戲環境。

排名系統

  • 排名系統已經完全重新設計。
    • 現在有了以月為單位的賽季,在每個月底會進行重置。
    • 現在有新的階級,而且每個階級都會顯示相對應的手下圖像。
    • 你每次的勝利都會獲取一顆星星,每次敗戰都會失去一顆星星。你的星星數量將會決定你的階級。
    • 攀升到最高的傳說階級,並進入前一萬名的玩家會顯示他們在該地區的實際名次。
    • 將來,若進行排名模式會得到額外的獎勵,但在本次修正中尚未實施。

競技場

  • 在競技場中可以贏得的勝場數量增加為12場(原本是9場)。
  • 競技場的獎勵機制已經重新調整。

遊戲內容

  • 一般
    • 現在全部的金卡都有動畫了。
    • 有些卡片的視覺效果已經改良。
      • 伊瑟拉」現在會從翡翠夢境直接召喚她的夢境卡!
      • 克洛許王」現在會有恐龍現身的出場效果!
      • 『馭風者』奧拉基爾」現在會乘著風暴進入戰鬥!
  • 獵人
    • 放狗」已經改動,現在的功能是「(4) 召喚相當於敵方手下數量並有衝鋒的1/1獵犬」。
      • 這張卡片原本的版本能讓獵人原本場上沒有手下的情況下一回合翻盤。這個新的版本能給獵人一些有趣的新卡片組合,並提高他們造成範圍傷害的能力。
      • 暫時增加了分解「放狗」的魔塵數量,使其相當於原本合成「放狗」的魔塵數量。
    • 飢餓的禿鷲」現在的數值改為 2/1 (原本是 2/2)。
      • 在某些階級之中,獵人對法師、德魯伊及盜賊的優勢太大。這個對「飢餓的禿鷲」的改動能讓那些職業對上獵人時能公平一點。
  • 牧師
    • 精神控制」的法力消耗現在是10點(原本為8點)。
      • 精神控制」對付起來非常令人沮喪。玩家好不容易召喚出強大的手下,卻不只是失去他而已,還在下一個回合就讓同一個手下殺死。這個改動將會讓大家的「拉格納羅斯」多風光兩個回合。
  • 術士
    • 烈焰小鬼」的戰吼現在改為造成3點傷害(原本是2點)。
      • 這項小改動應該可以把術士的初期優勢稍微降低。我們仍在觀察其他會讓術士的初期優勢過強的卡片。若有需要,會在未來的修正檔中進行進一步調整。
      • 暫時增加了分解「烈焰小鬼」的魔塵數量,使其相當於原本合成「烈焰小鬼」的魔塵數量。
  • 中立手下
    • 銀白指揮官」現在是4/2 (原本是4/3)。
      • 銀白指揮官」現在被使用的頻率高於我們所預期,所以我們稍微降低了他的能力來讓其他的卡片有出頭之日。
      • 暫時增加了分解「銀白指揮官」的魔塵數量,使其相當於原本合成「銀白指揮官」的魔塵數量。
    • 破碎之日教士」現在是3/2 (原本是3/3)。
      • 破碎之日教士」幫助了生物快攻套牌免於被許多的範圍法術清場。降低「破碎之日教士」的生命值1點,能讓它在變得較為脆弱的情況下仍保有其用處。
    • 參與過BlizzCon 2013,或購買了虛擬門票的玩家,牌庫裡面已新增了金卡版本的「精英牛頭大佬」。
      • 若這張卡片沒有在牌庫裡面,請將BlizzCon門票禮包中的數位物品卡片背面序號,或購買虛擬門票時附上的序號輸入你的蝙蝠tle.net帳號中進行兌換。

使用者介面

  • 已改良聊天介面。
  • 你的玩家階級(頭像及數字)現在會顯示在好友名單、對戰畫面及遊戲內的蝙蝠tleTag上面。
  • 鍵盤上的PrintScreen按鍵現在會替遊戲進行截圖,並儲存到你的桌面。
  • 在牌庫中的每一個職業已新增了自訂的美術圖。
  • 休閒模式及排名模式之間的切換現在已經更為明確了。
  • 箱子及卡牌包開啟過程的美術已更新。

錯誤修正

  • 當「雅立史卓莎」的技能將目標的生命值提高到15點時,不會再算成是治療效果,而把目標的生命值降低到15點時也不再會影響到護甲值。
  • 修正「真銀勇士劍」在一次攻擊時有機率觸發兩次的問題。
  • 無面操縱者」現在會正確地複製手下的全部增益效果。
  • 修正當「賈拉克瑟斯領主」取代你的英雄時會算是有手下死亡的問題。
  • 修正當有多個全體增益效果在場上時施放「群體驅魔」並沒有正確更新數據的問題。
  • 修正使用「追蹤」時會碰到的數個問題。
  • 修正當疲勞傷害觸發了「寒冰屏障」會使客戶端當機的問題。
  • 在「鬥毆」動畫仍在播放時召喚手下不再造成客戶端的問題。
  • 凍結現在會正確地使受到影響的手下或英雄錯過下一次的攻擊階段。
  • 修正若干使卡片回手的機制上出現的相關問題。
  • 當手下藉由復活效果回到場上時,不會再觸發秘密。
  • 修正觀看製作人員名單時造成的一些問題。
  • 現在可以從遊戲選單多次觀賞片頭動畫了。
  • 修正一些鈴鐺般的音效重複播放的問題。
  • 使用「<」或「>」命名套牌時不會再造成客戶端的問題。
  • 幸運幣在進入你手中時現在會顯示正確的亮光。
  • 分解卡片的警告訊息現在應該會在正確的時候出現了。
  • 環繞手下的綠光現在會正確地更新了。
  • 在競技場中獲得的金卡現在會在獎勵畫面呈現正確的邊框了。
  • 修正若干卡片描述中的錯誤。
    不過呢黑鐵矮人的中文敘述錯誤遊戲裡還是沒改

 

 

英文原文

Hearthstone™ Closed Beta Patch Notes - 1.0.0.4217 - Become a Legend!

Our latest Hearthstone patch is here! We’ve included a lot of great features and bug fixes in this update, including the ability to abandon one Quest per day, animations for all of our Golden cards, and the addition of the epic rocker 精英牛頭大佬! That’s not all—we’ve also added a completely new Ranked Play system, where you can work your way through the ranks to become a Hearthstone Legend. Check out the details on the new Ranked Play system below, along with the full patch notes.

Ranked Play Details

First of all, we’ve really amped up the visuals on the Ranked Play and Unranked Play (now called Casual) tabs in Play mode, so it’ll be immediately obvious which mode you’re about to dive in to once you’re ready to pit your best deck against real opponents.

All players first stepping foot into the revamped Ranked Play mode will start at Rank 25: 憤怒雞. In Ranked Play, you’ll be pitted against opponents equal to or as close to your rank as possible. You and your opponent’s ranks will be visible to each other as you battle. Every time you find yourself victorious against your opponent, you’ll gain a star above your medal. Collect enough stars, and you’ll eventually find yourself attaining the next rank—Rank 24: 麻瘋地精. There are 25 different ranks to attain, starting at 憤怒雞 and going up to Rank 1: Innkeeper.

As you progress through the ranks, you’ll continue to be matched with opponents of equal or close-to-equal rank. If you hit a win streak, you may notice you collect more stars per win. However, once you progress up to Rank 20, a loss will cause you to lose stars, so play carefully! Win streaks will also end starting at Rank 5 through Rank 1, so every match will really count at those high ranks.

Once you become a Rank 1: Innkeeper with five stars to your name, another win will push you into a special rank: Legend. Legend rank will be represented by a Legendary orange mana crystal with a number in the middle of it. That number tells you exactly where you rank against other players in your region. If your Legend rank shows the number 300, you’re the 300th best Hearthstone player in your region.

Legend Ranks and Matchmaking 老鼠ing

You’ll continue to be matched against opponents of equal or close-to-equal skill in Legend rank using a hidden Matchmaking 老鼠ing (MMR). Matchmaking 老鼠ing follows a couple of simple general rules:

  • MMR is gained with wins and lost with losses.
  • The amount of MMR gained or lost is dependent on the MMR of your opponent.

Legend rankings in your region will only be displayed for the top 10,000 Legend players, so battle on if your Legendary mana crystal doesn’t show a number. Keep racking up those wins, and you may become the #1-ranked Hearthstone Legend!

And So Begins Test Season 1

With all that said, this patch marks the start of our first test season of Ranked Play mode. Since we’re in closed beta, we expect some things to break along the way, and we hope you’ll post your feedback and findings on the forums and contribute to various discussions revolving around the updates we made to this mode.

Every month of Ranked Play is called a “season,” and Ranked Play rankings are intended to reset at the end of every season. However, since this test season is starting a bit later in the month than a season normally would, it may act a little strangely. Casual Play will not reset on a monthly basis like Ranked Play does—Casual Play will continue to match you with other players of similar skill. We’ll keep an eye on things as time goes on and make changes as necessary.

During this first test season, Ranked Play rewards (alternate card backs and Golden Heroes) will not be available. We want to make sure the rewards for Ranked Play are available to anyone who wants to attain them—with your help, we can get Hearthstone out of closed beta and let the game loose to everyone!

Check out the detailed patch notes below, and play Hearthstone!

Hearthstone Patch Notes

General

  • You are now able to abandon one quest per day. When you abandon a quest, you’ll receive a new, random quest in its place.
  • New Feature: Recently played Opponent – Your friends list now displays the last person you played against, provided they were not a Real ID or 蝙蝠tleTag friend. If you had a particularly great match against someone, you can now friend them for future play!
  • New Feature: Players Near Me - You can now opt-in to seeing other Hearthstone players on your local network in your friends list.
  • Parental controls can now disable in-game Shop purchases.
  • You now have the option to keep the sound playing while the game is running in the background.
  • The amount of gold gained by winning games in Play mode per day is now capped at 100. This cap does not affect gold gained through Quests, Arena, or Achievements. There will now be an indication within the game when this gold cap is reached. This cap is intended to combat certain methods of gold acquisition that violate our Terms of Service. The spirit of fair play is extremely important to us, and we will continue to monitor gold acquisition activity closely to ensure a fun and enjoyable game environment for everyone.

Ranking

  • The Ranked play system has been completely redone
    • There are now month long seasons that reset at the end of each month
    • There are new ranks and minion portraits for all levels of play
    • You earn a star for each win and lose one for each loss and your stars determine your rank
    • Players who get to top rank of legend and are in the top 10,000 players have their exact region-wide ranking displayed
    • There will be rewards for playing ranked mode in the future, but they were not implemented with this patch, and will be added at a future date.

Arena

  • The number of matches you can win in Arena has increased to 12 (up from 9).
  • Arena rewards have been restructured.

Gameplay

  • General
    • All Golden cards are now animated.
    • The visual effects of some cards have been improved.
      • 伊瑟拉 now summons her 夢境 cards directly from the Emerald 夢境!
      • 克洛許王 now makes a dinosauric appearance when played!
      • Al’Akir the Windlord now rides into battle on the tempest itself!
  • Hunter
    • 放狗 has been reworked and now reads: “(4) For each enemy minion, summon a 1/1 獵犬 with Charge”.
      • The previous version of this card was allowing Hunters to win in a single turn, starting with no minions on the board. The new version should give hunters some fun new card combinations and bolster their AoE ability.
      • Temporarily increased the amount of dust that you get from disenchanting 放狗 such that it is equal to the amount of dust that it would have originally cost to craft 放狗.
    • 飢餓的禿鷲 is now a 2/1 (was a 2/2).
      • At some ranks, Hunter was too strong against Mage, Druid and Rogue. This change to 飢餓的禿鷲 helps even the playing field against those classes.
  • Priest
    • 精神控制’s mana cost is now 10 (up from 8).
      • 精神控制 was frustrating to play against. Players worked to summon their powerful minions and not only lose the minion but die to that same minion the next turn. This change will give you a couple more turns to play with your Ragnaros.
  • Warlock
    • Flame 小鬼(惡魔法陣)’s 蝙蝠tlecry now deals 3 damage (up from 2).
      • This minor change should help bring the warlock’s early game down a small amount.  We’re keeping our eye on other cards that help the Warlock maintain early board advantage and will make additional changes if necessary in a future patch.
      • Temporarily increased the amount of dust that you get from disenchanting Flame 小鬼(惡魔法陣) such that it is equal to the amount of dust that it would have originally cost to craft Flame 小鬼(惡魔法陣).
  • Neutral
    • 銀白指揮官 is now a 4/2 (was a 4/3).
      • 銀白指揮官 is played more often than we’d like, so we are reducing its power slightly to increase the variety of cards being played.
      • Temporarily increased the amount of dust that you get from disenchanting 銀白指揮官 such that it is equal to the amount of dust that it would have originally cost to craft 銀白指揮官.
    • 破碎之日教士 is now a 3/2 (was a 3/3).
      • 破碎之日教士 is keeping the creature rush decks healthy enough to avoid many board clearing spells. By reducing the Health by 1, this leaves 破碎之日教士 a bit more vulnerable while still remaining strong.
    • The golden version of the 精英牛頭大佬 has been added to collections of those who attended BlizzCon 2013 or who purchased a Virtual Ticket.
      • If this card does not show up, make sure the code found on the back of the digital items card found in the badge holder, or sent to you with a purchase of the Virtual Ticket, has been added to your 蝙蝠tle.net Account.

UI

  • The chat UI has received additional improvements.
  • Your player rank (icon and number) is now visible in the friends list, the versus screen and your 蝙蝠tleTag in-game.
  • The PrintScreen key now takes a screenshot of your game and saves it to your desktop.
  • Custom art has been added to headers for each class in the collection manager.
  • The toggle between Casual and Ranked Play modes is now more explicit.
  • The art has been updated for the box and pack opening screens.

Bug Fixes

  • 雅立史卓莎’s ability no longer counts as a healing effect when raising the target’s health to 15 and will not affect Armor when lowering health to 15. 
  • Fixed an issue where 真銀勇士劍 could trigger twice from one attack.
  • 無面操縱者 will now properly copy all buffs on a minion.
  • Fixed an issue where replacing your hero with 賈拉克瑟斯領主 counted as a minion death.
  • Fixed a visual issue where casting 群體驅魔 while multiple global buffs were active was not updating the stats correctly.
  • Fixed various issues involving the use of 追蹤.
  • Fixed an issue where Fatigue damage triggering 寒冰屏障 caused the client to halt.
  • Playing a minion during 鬥毆’s animation no longer causes client issues.
  • Freeze should now always properly cause the affected minion or Hero to miss its next attack phase.
  • Fixed various issues involving the mechanic of returning cards to a player’s hand.
  • Minions returning to the board from resurrection effects no longer trigger secrets.
  • Fixed various issues resulting from viewing the credits.
  • The cinematic can now be viewed multiple times from the Game Menu.
  • Fixes various issues where twinkling sound effects would loop.
  • Using the “<” or “>” symbols while naming decks no longer causes client issues.
  • 幸運幣 now displays the correct highlight as it enters your hand.
  • The warning message for disenchanting cards should now appear at the appropriate times.
  • Green highlights around minions are now updating correctly.
  • Golden cards earned in the Arena now appear with the correct border on the reward screen.
  • Fixed multiple spelling and grammatical errors in card flavor text.

 

 

來源:官方
http://us.battle.net/hearthstone/en/blog/11868609/

 

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